Files
ihob/Assets/Extensions/TotalJSON/Examples/CreateAndModifyJSON.cs
2026-02-21 17:04:05 -08:00

132 lines
4.0 KiB
C#

// Example - Create and modify JSON
using UnityEngine;
using System.Collections.Generic;
using Leguar.TotalJSON;
namespace Leguar.TotalJSON.Examples {
public class CreateAndModifyJSON : MonoBehaviour {
void Start() {
Debug.Log("---> Running CreateAndModifyJSON.Test1()");
Test1();
Debug.Log("---> Running CreateAndModifyJSON.Test2()");
Test2();
}
private void Test1() {
// Create empty JSON object "{}"
JSON jsonObject = new JSON();
// Add this JSON object to debug
// After this call, you can see content of this JSON object in Unity Editor, by choosing "Window -> Total JSON -> JSON Runtime Debug" from Unity menu
// For debug/development purposes it is very handy to see contents of JSON objects while application is running in editor
jsonObject.DebugInEditor("CreateAndModify Test JSON");
Debug.Log("Note! You can see the content of selected JSON objects while application is running by choosing \"Window -> Total JSON -> JSON Runtime Debug\" from Unity menu");
// Add basic things
jsonObject.Add("text","Hello World!");
jsonObject.Add("number",42);
jsonObject.Add("truth",true);
jsonObject.Add("nullText",null);
jsonObject.Add("numberArray",new int[]{1,2,4,8});
// Print out
Debug.Log(jsonObject.CreateString()); // {"text":"Hello World!","number":42,"truth":true,"nullText":null,"numberArray":[1,2,4,8]}
// Do some changes
jsonObject.Remove("number");
jsonObject.Replace("truth",false);
// Loop through all the keys and print out debug info of all values
Debug.Log("Info of all the values:");
foreach (string key in jsonObject.Keys) {
Debug.Log(key+": "+jsonObject[key]);
}
// Loop through all the keys and print out all values in JSON formatted strings
Debug.Log("Content of all the values:");
foreach (string key in jsonObject.Keys) {
Debug.Log(key+" -> "+jsonObject[key].CreateString());
}
// Get and print out some values
Debug.Log("Print outs of some values:");
Debug.Log(jsonObject.GetString("text")); // "Hello World!"
Debug.Log(jsonObject.ContainsKey("number")); // false
Debug.Log(jsonObject.GetBool("truth")); // false
Debug.Log(jsonObject.GetString("nullText")); // Null
// Do some changes to array
JArray jsonArray = jsonObject.GetJArray("numberArray"); // Contains ints 1,2,4,8
jsonArray.Add(16); // 1,2,4,8,16
jsonArray.RemoveAt(1); // 1,4,8,16
jsonArray.InsertAt(3,0); // 1,4,8,0,16
jsonArray.ReplaceAt(2,-1); // 1,4,-1,0,16
// Print out some array values
Debug.Log("Array length: "+jsonArray.Length); // 5
Debug.Log("Fifth element as int: "+jsonArray.GetInt(4)); // 16
// Since all values in array are numbers (JNumber) and they all fit to c# int values, array can be also copied to system int array
int[] systemIntArray = jsonArray.AsIntArray();
// Print out values
Debug.Log("Second element as int: "+systemIntArray[1]); // 4
}
private void Test2() {
// Create new JSON object from dictionary
Dictionary<string,object> dict = new Dictionary<string,object>();
dict.Add("one",1);
dict.Add("two",2f);
JSON jsonFromDict = new JSON(dict);
// Create new JSON array from list
List<string> list = new List<string>();
list.Add("ABC");
list.Add("XYZ");
list.Add("ijk");
JArray jArrayFromList = new JArray(list);
// Create number that would be outside c# supported integers, by creating new JSON number from string
JNumber bigInteger = new JNumber("184467440737095516150");
// Add them all to one JSON
JSON json = new JSON();
json.Add("fromDict",jsonFromDict);
json.Add("fromList",jArrayFromList);
json.Add("bigInteger",bigInteger);
// Print out in pretty form
Debug.Log("Human readable output:\n" + json.CreateString(new CreateStringSettings() { HumanReadable=true }));
/*
Prints out:
{
"fromDict": {
"one": 1,
"two": 2.0
},
"fromList": [
"ABC",
"XYZ",
"ijk"
],
"bigInteger": 184467440737095516150
}
*/
}
}
}