// Example - Create and modify JSON using UnityEngine; using System.Collections.Generic; using Leguar.TotalJSON; namespace Leguar.TotalJSON.Examples { public class CreateAndModifyJSON : MonoBehaviour { void Start() { Debug.Log("---> Running CreateAndModifyJSON.Test1()"); Test1(); Debug.Log("---> Running CreateAndModifyJSON.Test2()"); Test2(); } private void Test1() { // Create empty JSON object "{}" JSON jsonObject = new JSON(); // Add this JSON object to debug // After this call, you can see content of this JSON object in Unity Editor, by choosing "Window -> Total JSON -> JSON Runtime Debug" from Unity menu // For debug/development purposes it is very handy to see contents of JSON objects while application is running in editor jsonObject.DebugInEditor("CreateAndModify Test JSON"); Debug.Log("Note! You can see the content of selected JSON objects while application is running by choosing \"Window -> Total JSON -> JSON Runtime Debug\" from Unity menu"); // Add basic things jsonObject.Add("text","Hello World!"); jsonObject.Add("number",42); jsonObject.Add("truth",true); jsonObject.Add("nullText",null); jsonObject.Add("numberArray",new int[]{1,2,4,8}); // Print out Debug.Log(jsonObject.CreateString()); // {"text":"Hello World!","number":42,"truth":true,"nullText":null,"numberArray":[1,2,4,8]} // Do some changes jsonObject.Remove("number"); jsonObject.Replace("truth",false); // Loop through all the keys and print out debug info of all values Debug.Log("Info of all the values:"); foreach (string key in jsonObject.Keys) { Debug.Log(key+": "+jsonObject[key]); } // Loop through all the keys and print out all values in JSON formatted strings Debug.Log("Content of all the values:"); foreach (string key in jsonObject.Keys) { Debug.Log(key+" -> "+jsonObject[key].CreateString()); } // Get and print out some values Debug.Log("Print outs of some values:"); Debug.Log(jsonObject.GetString("text")); // "Hello World!" Debug.Log(jsonObject.ContainsKey("number")); // false Debug.Log(jsonObject.GetBool("truth")); // false Debug.Log(jsonObject.GetString("nullText")); // Null // Do some changes to array JArray jsonArray = jsonObject.GetJArray("numberArray"); // Contains ints 1,2,4,8 jsonArray.Add(16); // 1,2,4,8,16 jsonArray.RemoveAt(1); // 1,4,8,16 jsonArray.InsertAt(3,0); // 1,4,8,0,16 jsonArray.ReplaceAt(2,-1); // 1,4,-1,0,16 // Print out some array values Debug.Log("Array length: "+jsonArray.Length); // 5 Debug.Log("Fifth element as int: "+jsonArray.GetInt(4)); // 16 // Since all values in array are numbers (JNumber) and they all fit to c# int values, array can be also copied to system int array int[] systemIntArray = jsonArray.AsIntArray(); // Print out values Debug.Log("Second element as int: "+systemIntArray[1]); // 4 } private void Test2() { // Create new JSON object from dictionary Dictionary dict = new Dictionary(); dict.Add("one",1); dict.Add("two",2f); JSON jsonFromDict = new JSON(dict); // Create new JSON array from list List list = new List(); list.Add("ABC"); list.Add("XYZ"); list.Add("ijk"); JArray jArrayFromList = new JArray(list); // Create number that would be outside c# supported integers, by creating new JSON number from string JNumber bigInteger = new JNumber("184467440737095516150"); // Add them all to one JSON JSON json = new JSON(); json.Add("fromDict",jsonFromDict); json.Add("fromList",jArrayFromList); json.Add("bigInteger",bigInteger); // Print out in pretty form Debug.Log("Human readable output:\n" + json.CreateString(new CreateStringSettings() { HumanReadable=true })); /* Prints out: { "fromDict": { "one": 1, "two": 2.0 }, "fromList": [ "ABC", "XYZ", "ijk" ], "bigInteger": 184467440737095516150 } */ } } }