22 lines
602 B
C#
22 lines
602 B
C#
using UnityEngine;
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using System.Collections;
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[System.Serializable]
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public class State {
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public static State state = new State();
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// Character data
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public Inventory inventory = new Inventory();
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public Stats stats = new Stats();
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public QuestProgressData quests = new QuestProgressData();
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public NpcState npcState = new NpcState();
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public SkillState skillState = new SkillState();
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public LocationHistory locationHistory = new LocationHistory();
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public Loadout loadout = new Loadout();
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// User configurations
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// TODO
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// public KeyBindings keyBindings;
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} |