Files
pgs/Assets/ProCamera2D/Code/Core/Utils/PrefsData.cs
2026-02-21 16:58:22 -08:00

84 lines
3.5 KiB
C#

using UnityEngine;
namespace Com.LuisPedroFonseca.ProCamera2D
{
public static class PrefsData
{
// ProCamera2D
public static string NumericBoundariesColorKey = "Numeric Boundaries";
public static Color NumericBoundariesColorValue = Color.white;
public static string TargetsMidPointColorKey = "Targets Mid Point";
public static Color TargetsMidPointColorValue = Color.yellow;
public static string InfluencesColorKey = "Influences Sum";
public static Color InfluencesColorValue = Color.red;
public static string ShakeInfluenceColorKey = "Shake Influence";
public static Color ShakeInfluenceColorValue = Color.red;
public static string OverallOffsetColorKey = "Overall Offset";
public static Color OverallOffsetColorValue = Color.yellow;
public static string CamDistanceColorKey = "Camera Distance Limit";
public static Color CamDistanceColorValue = Color.red;
public static string CamTargetPositionColorKey = "Camera Target Position";
public static Color CamTargetPositionColorValue = new Color(.3f, .3f, .1f);
public static string CamTargetPositionSmoothedColorKey = "Camera Target Position Smoothed";
public static Color CamTargetPositionSmoothedColorValue = new Color(.5f, .3f, .1f);
public static string CurrentCameraPositionColorKey = "Current Camera Position";
public static Color CurrentCameraPositionColorValue = new Color(.8f, .3f, .1f);
public static string CameraWindowColorKey = "Camera Window";
public static Color CameraWindowColorValue = Color.red;
// Forward Focus
public static string ForwardFocusColorKey = "Forward Focus";
public static Color ForwardFocusColorValue = Color.red;
// Zoom To Fit
public static string ZoomToFitColorKey = "Zoom To Fit";
public static Color ZoomToFitColorValue = Color.magenta;
// Boundaries Trigger
public static string BoundariesTriggerColorKey = "Trigger Boundaries";
public static Color BoundariesTriggerColorValue = new Color(Color.cyan.r, Color.cyan.g, Color.cyan.b, .3f);
// Influence Trigger
public static string InfluenceTriggerColorKey = "Trigger Influence";
public static Color InfluenceTriggerColorValue = new Color(Color.cyan.r, Color.cyan.g, Color.cyan.b, .3f);
// Zoom Trigger
public static string ZoomTriggerColorKey = "Trigger Zoom";
public static Color ZoomTriggerColorValue = new Color(Color.cyan.r, Color.cyan.g, Color.cyan.b, .3f);
// Trigger shape
public static string TriggerShapeColorKey = "Trigger Shape";
public static Color TriggerShapeColorValue = new Color(Color.cyan.r, Color.cyan.g, Color.cyan.b, .3f);
// Rails
public static string RailsColorKey = "Rails";
public static Color RailsColorValue = Color.white;
public static float RailsSnapping = .1f;
// Pan Edges
public static string PanEdgesColorKey = "Pan Edges";
public static Color PanEdgesColorValue = Color.red;
// Rooms
public static string RoomsColorKey = "Rooms";
public static Color RoomsColorValue = Color.red;
public static float RoomsSnapping = .1f;
// Content Fitter
public static string FitterFillColorKey = "Fitter Fill";
public static Color FitterFillColorValue = new Color(1f, 1f, 1f, 0.1f);
public static string FitterLineColorKey = "Fitter Line";
public static Color FitterLineColorValue = new Color(1f, 1f, 1f, 0.6f);
}
}