using UnityEngine; namespace Com.LuisPedroFonseca.ProCamera2D { public static class PrefsData { // ProCamera2D public static string NumericBoundariesColorKey = "Numeric Boundaries"; public static Color NumericBoundariesColorValue = Color.white; public static string TargetsMidPointColorKey = "Targets Mid Point"; public static Color TargetsMidPointColorValue = Color.yellow; public static string InfluencesColorKey = "Influences Sum"; public static Color InfluencesColorValue = Color.red; public static string ShakeInfluenceColorKey = "Shake Influence"; public static Color ShakeInfluenceColorValue = Color.red; public static string OverallOffsetColorKey = "Overall Offset"; public static Color OverallOffsetColorValue = Color.yellow; public static string CamDistanceColorKey = "Camera Distance Limit"; public static Color CamDistanceColorValue = Color.red; public static string CamTargetPositionColorKey = "Camera Target Position"; public static Color CamTargetPositionColorValue = new Color(.3f, .3f, .1f); public static string CamTargetPositionSmoothedColorKey = "Camera Target Position Smoothed"; public static Color CamTargetPositionSmoothedColorValue = new Color(.5f, .3f, .1f); public static string CurrentCameraPositionColorKey = "Current Camera Position"; public static Color CurrentCameraPositionColorValue = new Color(.8f, .3f, .1f); public static string CameraWindowColorKey = "Camera Window"; public static Color CameraWindowColorValue = Color.red; // Forward Focus public static string ForwardFocusColorKey = "Forward Focus"; public static Color ForwardFocusColorValue = Color.red; // Zoom To Fit public static string ZoomToFitColorKey = "Zoom To Fit"; public static Color ZoomToFitColorValue = Color.magenta; // Boundaries Trigger public static string BoundariesTriggerColorKey = "Trigger Boundaries"; public static Color BoundariesTriggerColorValue = new Color(Color.cyan.r, Color.cyan.g, Color.cyan.b, .3f); // Influence Trigger public static string InfluenceTriggerColorKey = "Trigger Influence"; public static Color InfluenceTriggerColorValue = new Color(Color.cyan.r, Color.cyan.g, Color.cyan.b, .3f); // Zoom Trigger public static string ZoomTriggerColorKey = "Trigger Zoom"; public static Color ZoomTriggerColorValue = new Color(Color.cyan.r, Color.cyan.g, Color.cyan.b, .3f); // Trigger shape public static string TriggerShapeColorKey = "Trigger Shape"; public static Color TriggerShapeColorValue = new Color(Color.cyan.r, Color.cyan.g, Color.cyan.b, .3f); // Rails public static string RailsColorKey = "Rails"; public static Color RailsColorValue = Color.white; public static float RailsSnapping = .1f; // Pan Edges public static string PanEdgesColorKey = "Pan Edges"; public static Color PanEdgesColorValue = Color.red; // Rooms public static string RoomsColorKey = "Rooms"; public static Color RoomsColorValue = Color.red; public static float RoomsSnapping = .1f; // Content Fitter public static string FitterFillColorKey = "Fitter Fill"; public static Color FitterFillColorValue = new Color(1f, 1f, 1f, 0.1f); public static string FitterLineColorKey = "Fitter Line"; public static Color FitterLineColorValue = new Color(1f, 1f, 1f, 0.6f); } }