Files
pgs/Assets/Plugins/AllIn1SpriteShader/Scripts/RandomSeed.cs
2026-02-21 16:58:22 -08:00

33 lines
1.0 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class RandomSeed : MonoBehaviour
{
//If you want to randomize UI Images, you'll need to create different materials
void Start()
{
SpriteRenderer sr = GetComponent<SpriteRenderer>();
if (sr != null)
{
Renderer r = GetComponent<Renderer>();
if (r != null && r.material != null)
{
r.material.SetFloat("_RandomSeed", Random.Range(0, 1000f));
}
else Debug.LogError("Missing Renderer or Material: " + gameObject.name);
}
else
{
Image i = GetComponent<Image>();
if (i != null)
{
if (i.material != null)
{
i.material.SetFloat("_RandomSeed", Random.Range(0, 1000f));
}
else Debug.LogError("Missing Material on UI Image: " + gameObject.name);
}
else Debug.LogError("Missing Sprite Renderer or UI Image on: " + gameObject.name);
}
}
}