28 lines
934 B
C#
28 lines
934 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EquipPanelController : MonoBehaviour {
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[SerializeField] public InventorySlotController glovesSlot;
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[SerializeField] public InventorySlotController overallSlot;
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[SerializeField] public InventorySlotController shoesSlot;
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[SerializeField] public InventorySlotController bowSlot;
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[SerializeField] public EquipCGPanelController equipCGPanelController;
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private List<GameObject> slots;
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// Start is called before the first frame update
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private void Start() {
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RefreshAll();
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}
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public void RefreshAll() {
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equipCGPanelController.Refresh();
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glovesSlot.Refresh(-1, ItemType.EQUIP_GLOVES, false);
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overallSlot.Refresh(-1, ItemType.EQUIP_OVERALL, false);
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shoesSlot.Refresh(-1, ItemType.EQUIP_SHOES, false);
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bowSlot.Refresh(-1, ItemType.EQUIP_BOW, false);
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}
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}
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