21 lines
451 B
C#
21 lines
451 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// Die when the animation is complete.
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public class EffectController : MonoBehaviour
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{
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public bool diesByAnimation = true;
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public float manualDeathTime = 1.0f;
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public void AnimationDie() {
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Destroy(gameObject);
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}
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private void Awake() {
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if (!diesByAnimation) {
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Invoke("AnimationDie", manualDeathTime);
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}
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}
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}
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