33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class RandomSeed : MonoBehaviour
|
|
{
|
|
//If you want to randomize UI Images, you'll need to create different materials
|
|
void Start()
|
|
{
|
|
SpriteRenderer sr = GetComponent<SpriteRenderer>();
|
|
if (sr != null)
|
|
{
|
|
Renderer r = GetComponent<Renderer>();
|
|
if (r != null && r.material != null)
|
|
{
|
|
r.material.SetFloat("_RandomSeed", Random.Range(0, 1000f));
|
|
}
|
|
else Debug.LogError("Missing Renderer or Material: " + gameObject.name);
|
|
}
|
|
else
|
|
{
|
|
Image i = GetComponent<Image>();
|
|
if (i != null)
|
|
{
|
|
if (i.material != null)
|
|
{
|
|
i.material.SetFloat("_RandomSeed", Random.Range(0, 1000f));
|
|
}
|
|
else Debug.LogError("Missing Material on UI Image: " + gameObject.name);
|
|
}
|
|
else Debug.LogError("Missing Sprite Renderer or UI Image on: " + gameObject.name);
|
|
}
|
|
}
|
|
} |