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pgs/Assets/Scripts/HUDController.cs

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2026-02-21 16:58:22 -08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class HUDController : MonoBehaviour {
[SerializeField] TextMeshProUGUI levelText;
[SerializeField] TextMeshProUGUI expText;
[SerializeField] TextMeshProUGUI hpText;
private void FixedUpdate() {
Refresh();
}
public void Refresh() {
levelText.SetText("LV. " + State.state.stats.level.ToString());
expText.SetText(State.state.stats.exp.ToString() + " / " + State.state.stats.maxExp.ToString());
hpText.SetText(State.state.stats.hp.ToString() + " / " + State.state.stats.maxHP.ToString());
}
}