using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class HUDController : MonoBehaviour { [SerializeField] TextMeshProUGUI levelText; [SerializeField] TextMeshProUGUI expText; [SerializeField] TextMeshProUGUI hpText; private void FixedUpdate() { Refresh(); } public void Refresh() { levelText.SetText("LV. " + State.state.stats.level.ToString()); expText.SetText(State.state.stats.exp.ToString() + " / " + State.state.stats.maxExp.ToString()); hpText.SetText(State.state.stats.hp.ToString() + " / " + State.state.stats.maxHP.ToString()); } }