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2026-02-21 16:58:22 -08:00
using UnityEngine;
using System.Collections;
[System.Serializable]
public class State {
public static State state = new State();
// Character data
public Inventory inventory = new Inventory();
public Stats stats = new Stats();
public QuestProgressData quests = new QuestProgressData();
public NpcState npcState = new NpcState();
public SkillState skillState = new SkillState();
public LocationHistory locationHistory = new LocationHistory();
public Loadout loadout = new Loadout();
// User configurations
// TODO
// public KeyBindings keyBindings;
}