using UnityEngine; using System.Collections; [System.Serializable] public class State { public static State state = new State(); // Character data public Inventory inventory = new Inventory(); public Stats stats = new Stats(); public QuestProgressData quests = new QuestProgressData(); public NpcState npcState = new NpcState(); public SkillState skillState = new SkillState(); public LocationHistory locationHistory = new LocationHistory(); public Loadout loadout = new Loadout(); // User configurations // TODO // public KeyBindings keyBindings; }