Files
ihob/Assets/Extensions/Modern UI Pack/Scripts/Context Menu/ContextMenuManager.cs

111 lines
4.3 KiB
C#
Raw Normal View History

2026-02-21 17:04:05 -08:00
using UnityEngine;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
namespace Michsky.MUIP
{
[RequireComponent(typeof(Animator))]
public class ContextMenuManager : MonoBehaviour
{
// Resources
public Canvas mainCanvas;
public Camera targetCamera;
public GameObject contextContent;
public Animator contextAnimator;
public GameObject contextButton;
public GameObject contextSeparator;
public GameObject contextSubMenu;
// Settings
public bool autoSubMenuPosition = true;
public SubMenuBehaviour subMenuBehaviour;
public CameraSource cameraSource = CameraSource.Main;
// Bounds
[Range(-50, 50)] public int vBorderTop = -10;
[Range(-50, 50)] public int vBorderBottom = 10;
[Range(-50, 50)] public int hBorderLeft = 15;
[Range(-50, 50)] public int hBorderRight = -15;
Vector2 uiPos;
Vector3 cursorPos;
Vector3 contentPos = new Vector3(0, 0, 0);
Vector3 contextVelocity = Vector3.zero;
RectTransform contextRect;
RectTransform contentRect;
[HideInInspector] public bool isOn;
[HideInInspector] public bool bottomLeft;
[HideInInspector] public bool bottomRight;
[HideInInspector] public bool topLeft;
[HideInInspector] public bool topRight;
public enum CameraSource { Main, Custom }
public enum SubMenuBehaviour { Hover, Click }
void Awake()
{
if (mainCanvas == null) { mainCanvas = gameObject.GetComponentInParent<Canvas>(); }
if (contextAnimator == null) { contextAnimator = gameObject.GetComponent<Animator>(); }
if (cameraSource == CameraSource.Main) { targetCamera = Camera.main; }
contextRect = gameObject.GetComponent<RectTransform>();
contentRect = contextContent.GetComponent<RectTransform>();
contentPos = new Vector3(vBorderTop, hBorderLeft, 0);
gameObject.transform.SetAsLastSibling();
#if UNITY_2022_1_OR_NEWER
subMenuBehaviour = SubMenuBehaviour.Click;
#endif
}
public void CheckForBounds()
{
if (uiPos.x <= -100) { contentPos = new Vector3(hBorderLeft, contentPos.y, 0); contentRect.pivot = new Vector2(0f, contentRect.pivot.y); bottomLeft = true; }
else { bottomLeft = false; }
if (uiPos.x >= 100) { contentPos = new Vector3(hBorderRight, contentPos.y, 0); contentRect.pivot = new Vector2(1f, contentRect.pivot.y); bottomRight = true; }
else { bottomRight = false; }
if (uiPos.y <= -75) { contentPos = new Vector3(contentPos.x, vBorderBottom, 0); contentRect.pivot = new Vector2(contentRect.pivot.x, 0f); topLeft = true; }
else { topLeft = false; }
if (uiPos.y >= 75) { contentPos = new Vector3(contentPos.x, vBorderTop, 0); contentRect.pivot = new Vector2(contentRect.pivot.x, 1f); topRight = true; }
else { topRight = false; }
}
public void SetContextMenuPosition()
{
#if ENABLE_LEGACY_INPUT_MANAGER
cursorPos = Input.mousePosition;
#elif ENABLE_INPUT_SYSTEM
cursorPos = Mouse.current.position.ReadValue();
#endif
uiPos = contextRect.anchoredPosition;
CheckForBounds();
if (mainCanvas.renderMode == RenderMode.ScreenSpaceCamera || mainCanvas.renderMode == RenderMode.WorldSpace)
{
contextRect.position = targetCamera.ScreenToWorldPoint(cursorPos);
contextRect.localPosition = new Vector3(contextRect.localPosition.x, contextRect.localPosition.y, 0);
contextContent.transform.localPosition = Vector3.SmoothDamp(contextContent.transform.localPosition, contentPos, ref contextVelocity, 0);
}
else if (mainCanvas.renderMode == RenderMode.ScreenSpaceOverlay)
{
contextRect.position = cursorPos;
contextContent.transform.position = new Vector3(cursorPos.x + contentPos.x, cursorPos.y + contentPos.y, 0);
}
}
public void Open() { contextAnimator.Play("Menu In"); isOn = true; }
public void Close() { contextAnimator.Play("Menu Out"); isOn = false; }
// Obsolote
public void OpenContextMenu() { Open(); }
public void CloseOnClick() { Close(); }
}
}