using UnityEngine; #if ENABLE_INPUT_SYSTEM using UnityEngine.InputSystem; #endif namespace Michsky.MUIP { [RequireComponent(typeof(Animator))] public class ContextMenuManager : MonoBehaviour { // Resources public Canvas mainCanvas; public Camera targetCamera; public GameObject contextContent; public Animator contextAnimator; public GameObject contextButton; public GameObject contextSeparator; public GameObject contextSubMenu; // Settings public bool autoSubMenuPosition = true; public SubMenuBehaviour subMenuBehaviour; public CameraSource cameraSource = CameraSource.Main; // Bounds [Range(-50, 50)] public int vBorderTop = -10; [Range(-50, 50)] public int vBorderBottom = 10; [Range(-50, 50)] public int hBorderLeft = 15; [Range(-50, 50)] public int hBorderRight = -15; Vector2 uiPos; Vector3 cursorPos; Vector3 contentPos = new Vector3(0, 0, 0); Vector3 contextVelocity = Vector3.zero; RectTransform contextRect; RectTransform contentRect; [HideInInspector] public bool isOn; [HideInInspector] public bool bottomLeft; [HideInInspector] public bool bottomRight; [HideInInspector] public bool topLeft; [HideInInspector] public bool topRight; public enum CameraSource { Main, Custom } public enum SubMenuBehaviour { Hover, Click } void Awake() { if (mainCanvas == null) { mainCanvas = gameObject.GetComponentInParent(); } if (contextAnimator == null) { contextAnimator = gameObject.GetComponent(); } if (cameraSource == CameraSource.Main) { targetCamera = Camera.main; } contextRect = gameObject.GetComponent(); contentRect = contextContent.GetComponent(); contentPos = new Vector3(vBorderTop, hBorderLeft, 0); gameObject.transform.SetAsLastSibling(); #if UNITY_2022_1_OR_NEWER subMenuBehaviour = SubMenuBehaviour.Click; #endif } public void CheckForBounds() { if (uiPos.x <= -100) { contentPos = new Vector3(hBorderLeft, contentPos.y, 0); contentRect.pivot = new Vector2(0f, contentRect.pivot.y); bottomLeft = true; } else { bottomLeft = false; } if (uiPos.x >= 100) { contentPos = new Vector3(hBorderRight, contentPos.y, 0); contentRect.pivot = new Vector2(1f, contentRect.pivot.y); bottomRight = true; } else { bottomRight = false; } if (uiPos.y <= -75) { contentPos = new Vector3(contentPos.x, vBorderBottom, 0); contentRect.pivot = new Vector2(contentRect.pivot.x, 0f); topLeft = true; } else { topLeft = false; } if (uiPos.y >= 75) { contentPos = new Vector3(contentPos.x, vBorderTop, 0); contentRect.pivot = new Vector2(contentRect.pivot.x, 1f); topRight = true; } else { topRight = false; } } public void SetContextMenuPosition() { #if ENABLE_LEGACY_INPUT_MANAGER cursorPos = Input.mousePosition; #elif ENABLE_INPUT_SYSTEM cursorPos = Mouse.current.position.ReadValue(); #endif uiPos = contextRect.anchoredPosition; CheckForBounds(); if (mainCanvas.renderMode == RenderMode.ScreenSpaceCamera || mainCanvas.renderMode == RenderMode.WorldSpace) { contextRect.position = targetCamera.ScreenToWorldPoint(cursorPos); contextRect.localPosition = new Vector3(contextRect.localPosition.x, contextRect.localPosition.y, 0); contextContent.transform.localPosition = Vector3.SmoothDamp(contextContent.transform.localPosition, contentPos, ref contextVelocity, 0); } else if (mainCanvas.renderMode == RenderMode.ScreenSpaceOverlay) { contextRect.position = cursorPos; contextContent.transform.position = new Vector3(cursorPos.x + contentPos.x, cursorPos.y + contentPos.y, 0); } } public void Open() { contextAnimator.Play("Menu In"); isOn = true; } public void Close() { contextAnimator.Play("Menu Out"); isOn = false; } // Obsolote public void OpenContextMenu() { Open(); } public void CloseOnClick() { Close(); } } }