Files
fnl/Assets/DontDestroyController.cs
2026-02-21 16:46:09 -08:00

16 lines
396 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DontDestroyController : MonoBehaviour {
[SerializeField] public string myTag;
void Awake() {
GameObject[] objs = GameObject.FindGameObjectsWithTag(myTag);
if (objs.Length > 1) {
Destroy(this.gameObject);
}
DontDestroyOnLoad(this.gameObject);
}
}