Files
fnl/Assets/SFXLibraryController.cs
2026-02-21 16:40:15 -08:00

18 lines
500 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SFXLibraryController : MonoBehaviour
{
[SerializeField] List<AudioClip> UISoundFX;
[SerializeField] AudioSource audioSource;
public void PlaySound(int soundIndex) {
if (soundIndex > -1 && soundIndex < UISoundFX.Count) {
audioSource.PlayOneShot(UISoundFX[soundIndex]);
} else {
Debug.LogError("Sound index outside of UISoundFX range!");
}
}
}