200 lines
6.0 KiB
C#
200 lines
6.0 KiB
C#
using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace Michsky.MUIP
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{
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[RequireComponent(typeof(Animator))]
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[RequireComponent(typeof(Button))]
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public class SwitchManager : MonoBehaviour, IPointerEnterHandler
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{
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// Events
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[SerializeField] public SwitchEvent onValueChanged = new SwitchEvent();
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public UnityEvent OnEvents = new UnityEvent();
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public UnityEvent OffEvents = new UnityEvent();
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// Saving
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public bool saveValue = true;
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public string switchTag = "Switch";
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// Settings
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public bool isOn = true;
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public bool invokeAtStart = true;
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public bool enableSwitchSounds = false;
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public bool useHoverSound = true;
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public bool useClickSound = true;
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// Resources
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public Animator switchAnimator;
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public Button switchButton;
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public AudioSource soundSource;
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// Audio
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public AudioClip hoverSound;
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public AudioClip clickSound;
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[System.Serializable]
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public class SwitchEvent : UnityEvent<bool> { }
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bool isInitialized = false;
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void Awake()
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{
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if (switchAnimator == null) { switchAnimator = gameObject.GetComponent<Animator>(); }
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if (switchButton == null)
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{
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switchButton = gameObject.GetComponent<Button>();
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switchButton.onClick.AddListener(AnimateSwitch);
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if (enableSwitchSounds && useClickSound)
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{
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switchButton.onClick.AddListener(delegate
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{
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soundSource.PlayOneShot(clickSound);
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});
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}
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}
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if (saveValue) { GetSavedData(); }
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else
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{
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if (gameObject.activeInHierarchy) { StopCoroutine("DisableAnimator"); }
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if (gameObject.activeInHierarchy) { StartCoroutine("DisableAnimator"); }
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switchAnimator.enabled = true;
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if (isOn) { switchAnimator.Play("On Instant"); }
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else { switchAnimator.Play("Off Instant"); }
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}
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if (invokeAtStart && isOn ) { OnEvents.Invoke(); }
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else if (invokeAtStart && !isOn) { OffEvents.Invoke(); }
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isInitialized = true;
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}
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void OnEnable()
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{
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if (isInitialized)
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{
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UpdateUI();
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}
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}
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void GetSavedData()
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{
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if (gameObject.activeInHierarchy)
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{
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StopCoroutine("DisableAnimator");
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StartCoroutine("DisableAnimator");
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}
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switchAnimator.enabled = true;
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if (PlayerPrefs.GetString(switchTag + "Switch") == "" || !PlayerPrefs.HasKey(switchTag + "Switch"))
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{
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if (isOn) { switchAnimator.Play("Switch On"); PlayerPrefs.SetString(switchTag + "Switch", "true"); }
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else { switchAnimator.Play("Switch Off"); PlayerPrefs.SetString(switchTag + "Switch", "false"); }
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}
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else if (PlayerPrefs.GetString(switchTag + "Switch") == "true") { switchAnimator.Play("Switch On"); isOn = true; }
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else if (PlayerPrefs.GetString(switchTag + "Switch") == "false") { switchAnimator.Play("Switch Off"); isOn = false; }
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}
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public void AnimateSwitch()
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{
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if (gameObject.activeInHierarchy)
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{
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StopCoroutine("DisableAnimator");
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StartCoroutine("DisableAnimator");
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}
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switchAnimator.enabled = true;
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if (isOn)
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{
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isOn = false;
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switchAnimator.Play("Switch Off");
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OffEvents.Invoke();
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if (saveValue) { PlayerPrefs.SetString(switchTag + "Switch", "false"); }
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}
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else
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{
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isOn = true;
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switchAnimator.Play("Switch On");
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OnEvents.Invoke();
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if (saveValue) { PlayerPrefs.SetString(switchTag + "Switch", "true"); }
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}
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onValueChanged.Invoke(isOn);
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}
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public void SetOn()
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{
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if (saveValue) { PlayerPrefs.SetString(switchTag + "Switch", "true"); }
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if (gameObject.activeInHierarchy)
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{
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StopCoroutine("DisableAnimator");
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StartCoroutine("DisableAnimator");
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}
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isOn = true;
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switchAnimator.enabled = true;
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switchAnimator.Play("Switch On");
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OnEvents.Invoke();
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onValueChanged.Invoke(true);
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}
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public void SetOff()
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{
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if (saveValue) { PlayerPrefs.SetString(switchTag + "Switch", "false"); }
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if (gameObject.activeInHierarchy)
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{
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StopCoroutine("DisableAnimator");
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StartCoroutine("DisableAnimator");
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}
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isOn = false;
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switchAnimator.enabled = true;
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switchAnimator.Play("Switch Off");
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OffEvents.Invoke();
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onValueChanged.Invoke(false);
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}
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public void UpdateUI()
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{
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if (gameObject.activeInHierarchy)
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{
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StopCoroutine("DisableAnimator");
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StartCoroutine("DisableAnimator");
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}
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switchAnimator.enabled = true;
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if (isOn && switchAnimator.gameObject.activeInHierarchy) { switchAnimator.Play("On Instant"); }
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else if (!isOn && switchAnimator.gameObject.activeInHierarchy) { switchAnimator.Play("Off Instant"); }
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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if (enableSwitchSounds && useHoverSound && switchButton.interactable)
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{
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soundSource.PlayOneShot(hoverSound);
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}
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}
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IEnumerator DisableAnimator()
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{
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yield return new WaitForSecondsRealtime(0.5f);
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switchAnimator.enabled = false;
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}
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}
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} |