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fnl/Assets/ButtonSoundController.cs

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2026-02-21 16:40:15 -08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonSoundController : MonoBehaviour {
[SerializeField] int hoverIndex = 0;
[SerializeField] int clickIndex = 1;
[HideInInspector] SFXLibraryController sfx;
public void Start() {
sfx = GameObject.FindWithTag("SFX").GetComponent<SFXLibraryController>();
}
public void Hover () {
sfx.PlaySound(hoverIndex);
}
public void Click () {
sfx.PlaySound(clickIndex);
}
}