using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonSoundController : MonoBehaviour { [SerializeField] int hoverIndex = 0; [SerializeField] int clickIndex = 1; [HideInInspector] SFXLibraryController sfx; public void Start() { sfx = GameObject.FindWithTag("SFX").GetComponent(); } public void Hover () { sfx.PlaySound(hoverIndex); } public void Click () { sfx.PlaySound(clickIndex); } }