41 lines
886 B
C#
41 lines
886 B
C#
using System;
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using UnityEngine;
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namespace Com.LuisPedroFonseca.ProCamera2D
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{
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[Serializable]
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public class CameraTarget
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{
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public Transform TargetTransform;
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public float TargetInfluence
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{
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set
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{
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TargetInfluenceH = value;
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TargetInfluenceV = value;
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}
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}
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[RangeAttribute(0f, 1f)]
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public float TargetInfluenceH = 1f;
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[RangeAttribute(0f, 1f)]
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public float TargetInfluenceV = 1f;
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public Vector2 TargetOffset;
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public Vector3 TargetPosition
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{
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get
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{
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if (TargetTransform != null)
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return _targetPosition = TargetTransform.position;
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else
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return _targetPosition;
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}
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}
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Vector3 _targetPosition;
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}
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}
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