using System.Collections; using System.Collections.Generic; using UnityEngine; public class EquipCGPanelController : MonoBehaviour { [SerializeField] public EquipCGLayerController shoes; [SerializeField] public EquipCGLayerController outfit; [SerializeField] public EquipCGLayerController outfitUnderBody; [SerializeField] public EquipCGLayerController bow; [SerializeField] public EquipCGLayerController gloves; [SerializeField] public Sprite noArmorBody; [SerializeField] public Sprite noArmorBow; ItemSpriteCollectionController itemSpriteCollectionController; public static Dictionary equipCGIndices = new Dictionary() { { ItemSubType.ARCHER_BOOTS, 0 }, { ItemSubType.BANDIT_BOOTS, 1 }, { ItemSubType.FAIRY_SANDALS, 2 }, { ItemSubType.GUARDIAN_BOOTS, 3 }, { ItemSubType.ELITE_BOOTS, 4 }, { ItemSubType.DISGRACED_SNEAKERS, 5 }, { ItemSubType.WITCH_SHOES, 6 }, { ItemSubType.MOUNTAINEER_BOOTS, 7 }, { ItemSubType.SPIRIT_BOOTS, 8 }, { ItemSubType.GODDESS_SANDALS, 9 }, { ItemSubType.ARCHER_BOW, 0 }, { ItemSubType.BANDIT_BOW, 1 }, { ItemSubType.FAIRY_BOW, 2 }, { ItemSubType.GUARDIAN_BOW, 3 }, { ItemSubType.ELITE_BOW, 4 }, { ItemSubType.DISGRACED_BOW, 5 }, { ItemSubType.WITCH_BOW, 6 }, { ItemSubType.MOUNTAINEER_BOW, 7 }, { ItemSubType.SPIRIT_BOW, 8 }, { ItemSubType.GODDESS_BOW, 9 }, { ItemSubType.ARCHER_GLOVES, 0 }, { ItemSubType.BANDIT_GLOVES, 1 }, { ItemSubType.GUARDIAN_CUFFS, 2 }, { ItemSubType.MOUNTAINEER_GLOVES, 3 }, { ItemSubType.GODDESS_CUFFS, 4 }, { ItemSubType.ARTISAN_GLOVES_KARA, 5 }, { ItemSubType.ARTISAN_GLOVES_REESE, 6 }, { ItemSubType.ARTISAN_GLOVES_RYOTHE, 7 }, { ItemSubType.ARTISAN_GLOVES_SUMMIT, 8 }, { ItemSubType.ARCHER_TUNIC, 0 }, { ItemSubType.BANDIT_OUTFIT, 1 }, { ItemSubType.FAIRY_DRESS, 2 }, { ItemSubType.GUARDIAN_OUTFIT, 3 }, { ItemSubType.ELITE_DRESS, 4 }, { ItemSubType.DISGRACED_DRESS, 5 }, { ItemSubType.WITCH_DRESS, 6 }, { ItemSubType.MOUNTAINEER_DRESS, 7 }, { ItemSubType.SPIRIT_DRESS, 8 }, { ItemSubType.GODDESS_DRESS, 9 }, { ItemSubType.OVERSUIT_1, 10 }, { ItemSubType.OVERSUIT_2, 11 }, { ItemSubType.OVERSUIT_3, 12 }, { ItemSubType.OVERSUIT_4, 13 }, { ItemSubType.OVERSUIT_5, 14 }, { ItemSubType.OVERSUIT_6, 15 }, { ItemSubType.OVERSUIT_7, 16 }, { ItemSubType.OVERSUIT_8, 17 }, { ItemSubType.OVERSUIT_9, 18 }, { ItemSubType.OVERSUIT_10, 19 }, { ItemSubType.OVERSUIT_11, 20 }, }; public void Refresh() { if (State.state.inventory.equipped.ContainsKey(ItemType.EQUIP_SHOES)) { Item item = (Item)State.state.inventory.equipped[ItemType.EQUIP_SHOES]; if (item != null && equipCGIndices.ContainsKey(item.subType)) { shoes.image.sprite = itemSpriteCollectionController.shoesEquipSprites[equipCGIndices[item.subType]]; shoes.image.color = Color.white; } else { shoes.image.sprite = null; shoes.image.color = Color.clear; } } else { shoes.image.sprite = null; shoes.image.color = Color.clear; } if (State.state.inventory.equipped.ContainsKey(ItemType.EQUIP_OVERALL)) { Item item = (Item)State.state.inventory.equipped[ItemType.EQUIP_OVERALL]; if (item != null && equipCGIndices.ContainsKey(item.subType)) { int index = equipCGIndices[item.subType]; outfit.image.sprite = itemSpriteCollectionController.outfitEquipSprites[index]; outfitUnderBody.image.sprite = itemSpriteCollectionController.outfitEquipSprites[index]; outfitUnderBody.image.color = Color.white; } else { outfit.image.sprite = noArmorBody; outfitUnderBody.image.sprite = null; outfitUnderBody.image.color = Color.clear; } } else { outfit.image.sprite = noArmorBody; outfitUnderBody.image.sprite = null; outfitUnderBody.image.color = Color.clear; } if (State.state.inventory.equipped.ContainsKey(ItemType.EQUIP_GLOVES)) { Item item = (Item)State.state.inventory.equipped[ItemType.EQUIP_GLOVES]; if (item != null && equipCGIndices.ContainsKey(item.subType)) { gloves.image.sprite = itemSpriteCollectionController.glovesEquipSprites[equipCGIndices[item.subType]]; gloves.image.color = Color.white; } else { gloves.image.sprite = null; gloves.image.color = Color.clear; } } else { gloves.image.sprite = null; gloves.image.color = Color.clear; } if (State.state.inventory.equipped.ContainsKey(ItemType.EQUIP_BOW)) { Item item = (Item)State.state.inventory.equipped[ItemType.EQUIP_BOW]; if (item != null && equipCGIndices.ContainsKey(item.subType)) { bow.image.sprite = itemSpriteCollectionController.bowEquipSprites[equipCGIndices[item.subType]]; } else { bow.image.sprite = noArmorBow; } } else { bow.image.sprite = noArmorBow; } } // Start is called before the first frame update void Awake() { itemSpriteCollectionController = GameObject.FindGameObjectWithTag("ItemSpriteCollection").GetComponent(); } // Update is called once per frame void Update() { } }