using UnityEngine; using System.Collections; public class StatsData { public static int[] levelExp = { 0, // Level 1 100, 150, 250, 350, 500, // Level 5 750, 1000, 1250, 1500, 2000, // Level 10 3000, 4000, 5000, 6500, 8000, // Level 15 12500, 15000, 17500, 20000, 22500, // Level 20 25000, 28000, 31000, 35000, 37500, // Level 25 42500, 46000, 50000, 57000, 60000, // Level 30 70000, 78000, 86000, 94000, 100000, // Level 35 115000, 130000, 150000, 175000, 200000, // Level 40 225000, 245000, 265000, 285000, 315000, // Level 45 330000, 350000, 380000, 400000, 500000, // Level 50 // TODO: FIX 1, 1, 1, 1, 1, // Level 55 1, 1, 1, 1, 1, // Level 60 1, 1, 1, 1, 1, // Level 65 1, 1, 1, 1, 1, // Level 70 }; }