using Com.LuisPedroFonseca.ProCamera2D; using System.Collections; using System.Collections.Generic; using UnityEngine; // Mapping of SceneManager.buildIndex to canonical map names. public enum MapID { Town, Valley1 } public class Location { public MapID mapID; public int portalIndex; public Location(MapID mapID, int portalIndex) { this.mapID = mapID; this.portalIndex = portalIndex; } // public Scene } public class LocationHistory { public Stack history = new Stack(); }