using System.Collections; using System.Collections.Generic; using UnityEngine; public class HurtboxController : MonoBehaviour { [SerializeField] public float activeTime = 1.0f; // Seconds [SerializeField] public bool dieOnHit = true; private PlayerMovement playerMovement; public int power; private void Awake() { Invoke("Die", activeTime); playerMovement = GameObject.FindGameObjectWithTag("Player").GetComponent(); } public void Setup(float time, int pwr) { activeTime = time; power = pwr; } private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player") && !playerMovement.invincible) { Debug.Log("Got'cha!"); int damageTaken = power - (int)State.state.stats.cache.totalDef; playerMovement.TakeDamage(damageTaken); if (dieOnHit) { Die(); } } } public void Die() { Destroy(gameObject); } }