using UnityEngine; using System.Collections; namespace Com.LuisPedroFonseca.ProCamera2D.TopDownShooter { public class GameOver : MonoBehaviour { public Canvas GameOverScreen; void Awake() { GameOverScreen.gameObject.SetActive(false); } public void ShowScreen() { GameOverScreen.gameObject.SetActive(true); Time.timeScale = 0; } public void PlayAgain() { Time.timeScale = 1; #if UNITY_5_3_OR_NEWER UnityEngine.SceneManagement.SceneManager.LoadScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name); #else Application.LoadLevel(Application.loadedLevel); #endif } } }