using UnityEngine; using System.Collections; public class RoomsEventsExample : MonoBehaviour { public void StartedRoomTransition(int currentRoom, int previousRoom) { Debug.Log(string.Format("Started Room Transition - Current Room:{0} - Previous Room:{1}", currentRoom, previousRoom)); } public void FinishedRoomTransition(int currentRoom, int previousRoom) { Debug.Log(string.Format("Finished Room Transition - Current Room:{0} - Previous Room:{1}", currentRoom, previousRoom)); } }