using UnityEngine; namespace Febucci.UI.Core { [UnityEngine.Scripting.Preserve] [EffectInfo(tag: TAnimTags.ap_VertExp)] class VerticalExpandAppearance : AppearanceBase { int startA, targetA; int startB, targetB; //--Temp variables-- float pct; public override void SetDefaultValues(AppearanceDefaultValues data) { effectDuration = data.defaults.verticalExpandDuration; if (data.defaults.verticalFromBottom) //From bottom to top { //top left copies bottom left startA = 0; targetA = 1; //top right copies bottom right startB = 3; targetB = 2; } else //from top to bottom { //bottom left copies top left startA = 1; targetA = 0; //bottom right copies top right startB = 2; targetB = 3; } } public override void ApplyEffect(ref CharacterData data, int charIndex) { pct = Tween.EaseInOut(data.passedTime / effectDuration); data.vertices[targetA] = Vector3.LerpUnclamped(data.vertices[startA], data.vertices[targetA], pct); data.vertices[targetB] = Vector3.LerpUnclamped(data.vertices[startB], data.vertices[targetB], pct); } } }