using UnityEngine; using System.Collections; public class Animation_seq: MonoBehaviour { public float fps = 24.0f; public Texture2D[] frames; private int frameIndex; private MeshRenderer rendererMy; void Start() { rendererMy = GetComponent(); NextFrame(); InvokeRepeating("NextFrame", 1 / fps, 1 / fps); } void NextFrame() { rendererMy.sharedMaterial.SetTexture("_MainTex", frames[frameIndex]); frameIndex = (frameIndex + 0001) % frames.Length; } }