using System.Collections; using System.Collections.Generic; using UnityEngine; public class HPBarController : MonoBehaviour { [SerializeField] private GameObject hpBarFront; public void ShowHP(float ratio) { hpBarFront.transform.localScale = new Vector3( ratio, hpBarFront.transform.localScale.y, hpBarFront.transform.localScale.z); } void Start() { } }