using UnityEngine; namespace Febucci.UI.Core { [UnityEngine.Scripting.Preserve] [EffectInfo(tag: TAnimTags.ap_DiagExp)] class DiagonalExpandAppearance : AppearanceBase { int targetA; int targetB; //--Temp variables-- Vector3 middlePos; float pct; public override void SetDefaultValues(AppearanceDefaultValues data) { effectDuration = data.defaults.diagonalExpandDuration; if (data.defaults.diagonalFromBttmLeft) //expands bottom left and top right { targetA = 0; targetB = 2; } else //expands bottom right and top left { targetA = 1; targetB = 3; } } public override void ApplyEffect(ref CharacterData data, int charIndex) { middlePos = data.vertices.GetMiddlePos(); pct = Tween.EaseInOut(data.passedTime / effectDuration); data.vertices[targetA] = Vector3.LerpUnclamped(middlePos, data.vertices[targetA], pct); //top right copies from bottom right data.vertices[targetB] = Vector3.LerpUnclamped(middlePos, data.vertices[targetB], pct); } } }