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pgs/Assets/Scripts/State/StatsData.cs

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2026-02-21 16:58:22 -08:00
using UnityEngine;
using System.Collections;
public class StatsData {
public static int[] levelExp = {
0,
// Level 1
100,
150,
250,
350,
500,
// Level 5
750,
1000,
1250,
1500,
2000,
// Level 10
3000,
4000,
5000,
6500,
8000,
// Level 15
12500,
15000,
17500,
20000,
22500,
// Level 20
25000,
28000,
31000,
35000,
37500,
// Level 25
42500,
46000,
50000,
57000,
60000,
// Level 30
70000,
78000,
86000,
94000,
100000,
// Level 35
115000,
130000,
150000,
175000,
200000,
// Level 40
225000,
245000,
265000,
285000,
315000,
// Level 45
330000,
350000,
380000,
400000,
500000,
// Level 50
// TODO: FIX
1,
1,
1,
1,
1,
// Level 55
1,
1,
1,
1,
1,
// Level 60
1,
1,
1,
1,
1,
// Level 65
1,
1,
1,
1,
1,
// Level 70
};
}