52 lines
2.2 KiB
C#
52 lines
2.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameAudioController : MonoBehaviour
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{
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[SerializeField] public AudioSource audioSource;
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[SerializeField] public AudioClip UI_Inv_Equip;
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[SerializeField] public AudioClip UI_Inv_EquipFail;
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[SerializeField] public AudioClip UI_Inv_Dequip;
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[SerializeField] public AudioClip UI_Inv_DequipFail;
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[SerializeField] public AudioClip UI_Inv_EnhanceTier1;
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[SerializeField] public AudioClip UI_Inv_EnhanceTier2;
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[SerializeField] public AudioClip UI_Inv_EnhanceTier3;
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[SerializeField] public AudioClip UI_Inv_EnhanceFail;
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[SerializeField] public AudioClip UI_Inv_ItemHover;
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[SerializeField] public AudioClip UI_Inv_Eat;
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[SerializeField] public AudioClip UI_Inv_Drink;
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[SerializeField] public AudioClip UI_Inv_Drop;
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[SerializeField] public AudioClip UI_Inv_ButtonClick;
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[SerializeField] public AudioClip UI_Inv_WindowOpen;
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[SerializeField] public AudioClip UI_Inv_WindowClose;
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[SerializeField] public AudioClip UI_Shop_Hover;
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[SerializeField] public AudioClip UI_Shop_Purchase;
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[SerializeField] public AudioClip UI_Shop_PurchaseFail;
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[SerializeField] public AudioClip UI_Craft;
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[SerializeField] public AudioClip UI_CraftFail;
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[SerializeField] public AudioClip UI_Dialogue_Skip;
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[SerializeField] public AudioClip UI_Dialogue_Emote1;
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[SerializeField] public AudioClip UI_Dialogue_Emote2;
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[SerializeField] public AudioClip UI_Dialogue_Emote3;
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[SerializeField] public AudioClip UI_Quest_Open;
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[SerializeField] public AudioClip UI_Quest_Close;
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[SerializeField] public AudioClip UI_Quest_Notify;
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[SerializeField] public AudioClip UI_Quest_Hover;
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[SerializeField] public AudioClip UI_Quest_Accept;
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[SerializeField] public AudioClip UI_Quest_Complete;
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[SerializeField] public AudioClip UI_Stat_Open;
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[SerializeField] public AudioClip UI_Stat_Close;
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[SerializeField] public AudioClip UI_Stat_Hover;
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[SerializeField] public AudioClip UI_Stat_Allocate;
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[SerializeField] public AudioClip UI_Stat_AllocateFail;
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[SerializeField] public AudioClip UI_Main_Pause;
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[SerializeField] public AudioClip UI_Main_Unpause;
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}
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