42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FollowPlayer : MonoBehaviour
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{
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private static GameObject player;
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public float boundsX = 0.0f;
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public float boundsY = 0.0f;
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// Start is called before the first frame update
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void Start()
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{
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player = GameObject.FindWithTag("Player");
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if (player != null) {
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// Inherit player's X and Y, but not Z.
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transform.position = new Vector3(player.transform.position.x,
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player.transform.position.y,
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transform.position.z);
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}
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}
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// Update is called once per frame
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void Update()
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{
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// Center to player.
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if (player != null) {
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// Inherit player's X and Y, but not Z.
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float new_x = transform.position.x;
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new_x = Mathf.Max(new_x, player.transform.position.x - boundsX);
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new_x = Mathf.Min(new_x, player.transform.position.x + boundsX);
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float new_y = transform.position.y;
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new_y = Mathf.Max(new_y, player.transform.position.y - boundsY);
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new_y = Mathf.Min(new_y, player.transform.position.y + boundsY);
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transform.position = new Vector3(new_x,
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new_y,
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transform.position.z);
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}
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}
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}
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