Files
ihob/Assets/Scripts/MainGame/TalentListController.cs
2026-02-21 17:04:05 -08:00

38 lines
1019 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TalentListController : MonoBehaviour
{
[SerializeField] List<TalentTabController> talentTabs;
void updateTab(int tabIndex, bool active) {
if (tabIndex < 0 || tabIndex > talentTabs.Count) {
return;
}
if (GameData.IsPlayerUnlocked((Employee)tabIndex)) {
talentTabs[tabIndex].setPanelActive(active);
}
}
public void setActiveTab(int tabIndex) {
for (int i = 0; i < talentTabs.Count; i++) {
updateTab(i, i == tabIndex);
}
}
// Start is called before the first frame update
void Start() {
Debug.Log("TODO: Load a specific set in demo mode regardless of unlock status");
for (int i = 0; i < talentTabs.Count; i++) {
talentTabs[i].gameObject.SetActive(GameData.IsPlayerUnlocked((Employee)i));
}
}
// Update is called once per frame
void Update()
{
}
}