Files
ihob/Assets/Extensions/Modern UI Pack/Editor/Scripts/InitMUIP.cs
2026-02-21 17:04:05 -08:00

42 lines
1.9 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
namespace Michsky.MUIP
{
public class InitMUIP
{
[InitializeOnLoad]
public class InitOnLoad
{
static InitOnLoad()
{
if (!EditorPrefs.HasKey("MUIPv5.Installed"))
{
EditorPrefs.SetInt("MUIPv5.Installed", 1);
EditorPrefs.SetInt("MUIPv5_5.Installed", 1);
EditorUtility.DisplayDialog("Hello there!", "Thank you for purchasing Modern UI Pack." +
"\r\rTo use the UI Manager, go to Tools > Modern UI Pack > Show UI Manager." +
"\r\rIf you need help, feel free to contact us through our support channels.", "Got it!");
}
else if (EditorPrefs.HasKey("MUIPv5.Installed") && !EditorPrefs.HasKey("MUIPv5_5.Installed"))
{
EditorPrefs.SetInt("MUIPv5_5.Installed", 1);
EditorUtility.DisplayDialog("Modern UI Pack", "Looks like you upgraded MUIP from 5.x to 5.5." +
"\r\r5.5 is a major update and is not fully backawards compatible." +
"\r\rIt is recommended to delete the previous version and do a fresh re-import." +
"\r\rYou may need to manually update your existing MUIP elements. In any case, you can always downgrade to 5.4.x.", "Dismiss");
}
if (!EditorPrefs.HasKey("MUIP.HasCustomEditorData"))
{
EditorPrefs.SetInt("MUIP.HasCustomEditorData", 1);
EditorPrefs.SetString("MUIP.CustomEditorDark", AssetDatabase.GetAssetPath(Resources.Load("MUIP-EditorDark")));
EditorPrefs.SetString("MUIP.CustomEditorLight", AssetDatabase.GetAssetPath(Resources.Load("MUIP-EditorLight")));
}
}
}
}
}
#endif