using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class ViewSceneButtonController : MonoBehaviour { [HideInInspector] public Dialogue scene; [HideInInspector] public bool isNewScene = false; [SerializeField] TextMeshProUGUI sceneNameText; public void SetUp(Dialogue sceneId) { scene = sceneId; sceneNameText.SetText(VNData.DIALOGUE_DESCRIPTIONS[sceneId].name); isNewScene = GameData.GLOBAL.viewedScenes.Contains(sceneId); } public void ViewButtonClicked() { Debug.Log("TODO: Look up and use DIALOGUE_DESCRIPTIONS[scene].warnings"); Debug.Log("TODO: Look up and use DIALOGUE_DESCRIPTIONS[scene].description"); ManagerController manager = GameObject.FindGameObjectWithTag("Manager").GetComponent(); manager.SceneViewButtonPressed(scene); } }