using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyLaserController : MonoBehaviour { [SerializeField] List colors; [SerializeField] float fadeDuration; // seconds per color int colorIndex = 0; SpriteRenderer sprite; float fadeTime = 0; // Start is called before the first frame update void Start() { sprite = GetComponent(); } // Update is called once per frame void Update() { sprite.color = Color.Lerp(colors[colorIndex], colors[(colorIndex+1)%colors.Count], fadeTime); fadeTime += Time.deltaTime / fadeDuration; if (fadeTime >= 1f) { colorIndex = (colorIndex + 1) % colors.Count; fadeTime = 0; } } }