using System.Collections.Generic; using UnityEngine; namespace Com.LuisPedroFonseca.ProCamera2D { [System.Serializable] [CreateAssetMenu(menuName = "ProCamera2D/Constant Shake Preset")] public class ConstantShakePreset : ScriptableObject { public float Intensity = .3f; public List Layers; } [System.Serializable] public struct ConstantShakeLayer { [MinMaxSlider(0.001f, 10f)] public Vector2 Frequency; [Range(0f, 100f)] public float AmplitudeHorizontal; [Range(0f, 100f)] public float AmplitudeVertical; [Range(0f, 100f)] public float AmplitudeDepth; } }