using UnityEngine; using System.Collections; using UnityEngine.UI; namespace Com.LuisPedroFonseca.ProCamera2D.TopDownShooter { public class SwitchCameraProjection : MonoBehaviour { public string _cameraMode; void Awake() { Switch(); } void OnGUI() { if (GUI.Button(new Rect(Screen.width - 210, 10, 200, 30), "Switch to " + _cameraMode + " mode")) { PlayerPrefs.SetInt("orthoCamera", Camera.main.orthographic ? 0 : 1); Switch(); } } void Switch() { Camera.main.orthographic = PlayerPrefs.GetInt("orthoCamera", 0) == 1; _cameraMode = Camera.main.orthographic ? "perspective" : "orthographic"; } } }