using UnityEditor; using UnityEngine; namespace Com.LuisPedroFonseca.ProCamera2D { [CustomEditor(typeof(ProCamera2DPointerInfluence))] public class ProCamera2DPointerInfluenceEditor : Editor { public override void OnInspectorGUI() { if (target == null) return; var proCamera2DPointerInfluence = (ProCamera2DPointerInfluence)target; if(proCamera2DPointerInfluence.ProCamera2D == null) EditorGUILayout.HelpBox("ProCamera2D is not set.", MessageType.Error, true); DrawDefaultInspector(); } } }