using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyController_Bubble : MonoBehaviour { [SerializeField] Rigidbody2D body; [SerializeField] float diff = 10.0f; [SerializeField] float jumpSpeed = 200f; [SerializeField] float runSpeed = 100f; // Start is called before the first frame update void Start() { body = GetComponent(); if (Random.Range(0.0f, 1.0f) > 0.5) { body.velocity = new Vector2( Random.Range(-1.0f, 1.0f) * runSpeed, Random.Range(-1.0f, 1.0f) * runSpeed); } } // Update is called once per frame void FixedUpdate() { body.velocity = new Vector2( Mathf.Clamp(body.velocity.x, -1*jumpSpeed, jumpSpeed), Mathf.Clamp(body.velocity.y, -1 * jumpSpeed, jumpSpeed)); } }