using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletController : MonoBehaviour { [SerializeField] GameObject explosion; [SerializeField] int damage = 1; [SerializeField] public int speed = 60; // ppf Rigidbody2D body; // Start is called before the first frame update void Start() { } void Die() { Instantiate(explosion); explosion.transform.position = transform.position; Destroy(gameObject); } public void InitializeBullet(bool down, float angle = 0) { body = GetComponent(); if (down) { transform.localScale = new Vector2(1.0f, -1.0f); body.velocity = new Vector2( -1.0f * speed * Mathf.Sin(angle), -1.0f * speed * Mathf.Cos(angle)); } else { body.velocity = new Vector2( speed * Mathf.Sin(angle), speed * Mathf.Cos(angle)); } GetComponent().SetRotation(angle*-180f/Mathf.PI); } private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("PegLegIoEnemy")) { collision.gameObject.GetComponent().Hurt(damage); Die(); } } // Update is called once per frame void FixedUpdate() { if (Mathf.Abs(transform.position.x) > 480 || Mathf.Abs(transform.position.y) > 270) { Die(); } } }