using System; namespace TinySaveAPI.Test { // ---------------------------------------------------------------------------- /// /// A sample class that we serialise, and then deserialise in our examples. /// /// /// See https://docs.unity3d.com/Manual/script-Serialization.html for more information on Unity Serialization. /// See https://docs.microsoft.com/en-us/dotnet/standard/serialization/binary-serialization for more information on Binary Serialization. /// [Serializable] public class PlayerData { public string Name; public int Lives; public int Health; } }