using UnityEngine;
namespace Febucci.UI.Core
{
///
/// Scriptable Object that contains Appearances data that can be shared among multiple TextAnimator components.
/// - Manual: Shared built-in values.
///
[System.Serializable]
[CreateAssetMenu(fileName = "Built-in Appearances values", menuName = "TextAnimator/Create Built-in Appearances values")]
public class BuiltinAppearancesDataScriptable : BuiltinDataScriptableBase
{
}
}