using System.Collections; using System.Collections.Generic; using UnityEngine; public class ExplodingPlayerController : MonoBehaviour { [SerializeField] private float ttl = 2f; // seconds [SerializeField] private float flash = 0.1f; // seconds // Start is called before the first frame update void Start() { Invoke("SpriteOff", flash); Invoke("Die", ttl); } void SpriteOff() { GetComponent().color = Color.clear; } void Die() { Destroy(gameObject); } // Update is called once per frame void Update() { } }