using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyBulletController : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void LateUpdate() { if (Mathf.Abs(transform.position.x) > 480 || Mathf.Abs(transform.position.y) > 270) { Destroy(gameObject); } } }