using System;
namespace TinySaveAPI.Test
{
// ----------------------------------------------------------------------------
///
/// A sample class that we serialise, and then deserialise in our examples.
///
///
/// See https://docs.unity3d.com/Manual/script-Serialization.html for more information on Unity Serialization.
/// See https://docs.microsoft.com/en-us/dotnet/standard/serialization/binary-serialization for more information on Binary Serialization.
///
[Serializable]
public class PlayerData
{
public string Name;
public int Lives;
public int Health;
}
}