using UnityEngine; namespace Febucci.UI.Core { /// /// Scriptable Object that contains Appearances data that can be shared among multiple TextAnimator components. /// - Manual: Shared built-in values.
///
[System.Serializable] [CreateAssetMenu(fileName = "Built-in Appearances values", menuName = "TextAnimator/Create Built-in Appearances values")] public class BuiltinAppearancesDataScriptable : BuiltinDataScriptableBase { } }