Insanely huge initial commit

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2026-02-21 17:04:05 -08:00
parent 9cdd36191a
commit 613d75914a
22525 changed files with 4035207 additions and 0 deletions

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using UnityEditor;
using UnityEngine;
namespace Com.LuisPedroFonseca.ProCamera2D
{
[CustomEditor(typeof(ProCamera2DForwardFocus))]
public class ProCamera2DForwardFocusEditor : Editor
{
GUIContent _tooltip;
MonoScript _script;
void OnEnable()
{
if (target == null)
return;
_script = MonoScript.FromMonoBehaviour((ProCamera2DForwardFocus)target);
}
public override void OnInspectorGUI()
{
if (target == null)
return;
var proCamera2DForwardFocus = (ProCamera2DForwardFocus)target;
serializedObject.Update();
// Show script link
GUI.enabled = false;
_script = EditorGUILayout.ObjectField("Script", _script, typeof(MonoScript), false) as MonoScript;
GUI.enabled = true;
// ProCamera2D
_tooltip = new GUIContent("Pro Camera 2D", "");
EditorGUILayout.PropertyField(serializedObject.FindProperty("_pc2D"), _tooltip);
if(proCamera2DForwardFocus.ProCamera2D == null)
EditorGUILayout.HelpBox("ProCamera2D is not set.", MessageType.Error, true);
// Progressive
_tooltip = new GUIContent("Progressive", "Should the forward focus move progressively based on the camera speed or should it transition to the focus based on the direction.");
EditorGUILayout.PropertyField(serializedObject.FindProperty("Progressive"), _tooltip);
// Speed multiplier
if(proCamera2DForwardFocus.Progressive)
{
_tooltip = new GUIContent("Speed Multiplier", "Multiply the camera speed by this number. You probably only want to change this value if the camera speed is not sufficient to reach the target focus.");
EditorGUILayout.PropertyField(serializedObject.FindProperty("SpeedMultiplier"), _tooltip);
}
// Transition smoothness
_tooltip = new GUIContent("Transition Smoothness", "How smoothly should the forward focus influence move?");
EditorGUILayout.PropertyField(serializedObject.FindProperty("TransitionSmoothness"), _tooltip);
if(proCamera2DForwardFocus.TransitionSmoothness < 0f) proCamera2DForwardFocus.TransitionSmoothness = 0f;
// Movement threshold
_tooltip = new GUIContent ("Movement Threshold", "If the camera movement is smaller than this, it will be ignored. Use it to prevent unexpected forward focus direction changes");
EditorGUILayout.PropertyField (serializedObject.FindProperty ("MovementThreshold"), _tooltip);
if (proCamera2DForwardFocus.MovementThreshold.x < 0f) proCamera2DForwardFocus.MovementThreshold.x = 0f;
if (proCamera2DForwardFocus.MovementThreshold.y < 0f) proCamera2DForwardFocus.MovementThreshold.y = 0f;
// Maintain Influence On Stop
_tooltip = new GUIContent("Maintain Influence On Stop", "Should the influence maintain after the camera stops?");
EditorGUILayout.PropertyField(serializedObject.FindProperty("MaintainInfluenceOnStop"), _tooltip);
// Left focus
_tooltip = new GUIContent("Left Focus", "How much should the camera compensate when moving left?");
EditorGUILayout.PropertyField(serializedObject.FindProperty("LeftFocus"), _tooltip);
// Right focus
_tooltip = new GUIContent("Right Focus", "How much should the camera compensate when moving right?");
EditorGUILayout.PropertyField(serializedObject.FindProperty("RightFocus"), _tooltip);
// Up focus
_tooltip = new GUIContent("Up Focus", "How much should the camera compensate when moving up?");
EditorGUILayout.PropertyField(serializedObject.FindProperty("TopFocus"), _tooltip);
// Down focus
_tooltip = new GUIContent("Down Focus", "How much should the camera compensate when moving down?");
EditorGUILayout.PropertyField(serializedObject.FindProperty("BottomFocus"), _tooltip);
serializedObject.ApplyModifiedProperties();
}
}
}